by Andrew | Aug 1, 2016 | Interactive Entertainment, Play Dynamics
From a monetization and community perspective this release of Pokémon Go is flat-out a disaster, and Niantic’s lack of experience is showing. Players would have hung tight if the company had been open and communicative. Instead, they’ve shut off features,...
by Andrew | Mar 9, 2016 | Interactive Entertainment, Platform, Play Dynamics
Like almost every cultural import from Japan, when games featuring grinding dynamics first appeared on American shores, content developers almost universally thought it was a stupid idea that would never catch on. The thought that American audiences would be willing...
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