by Andrew | Aug 5, 2016 | Interactive Entertainment, Media, Podcast, Trend Forecasting
Digital Trends was nice enough to have me on their tech podcast: Trends With Benefits. If you don’t know what I look like, or you just want to see what it’s like when I talk about tech, definitely check it...
by Andrew | Aug 1, 2016 | Interactive Entertainment, Play Dynamics
From a monetization and community perspective this release of Pokémon Go is flat-out a disaster, and Niantic’s lack of experience is showing. Players would have hung tight if the company had been open and communicative. Instead, they’ve shut off features,...
by Andrew | Jun 16, 2016 | Interactive Entertainment, LUDCast, Podcast
The Level Up Design Podcast Episode 05: Dmitri Salcedo [iframe style=”border:none” src=”http://html5-player.libsyn.com/embed/episode/id/4445439/height/100/width/480/thumbnail/yes/render-playlist/no/theme/standard”...
by Andrew | Mar 9, 2016 | Interactive Entertainment, Platform, Play Dynamics
Like almost every cultural import from Japan, when games featuring grinding dynamics first appeared on American shores, content developers almost universally thought it was a stupid idea that would never catch on. The thought that American audiences would be willing...
by Andrew | Oct 13, 2015 | Interactive Entertainment, Virtual Reality
Virtual Reality: It’s Biggest Draw Is Its Greatest Challenge As we head towards next year’s big VR hardware launches the hype is reaching epic proprotions. That means lots of buzz about how we’ve reached the tipping point and that we’re on the verge of a...
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