The Level Up Design Podcast
Episode 01: Andrew Stern
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Welcome to the premiere episode of the Level Up Design Podcast!
This week I interview game designer and producer Andrew Stern.
Andrew has developed some amazing AI based entertainment projects over the last two decades, including the fabulous Petz series, Façade, and Touch Pets. We talk about his history in development and design, our time working together, and much much more!
00:01:25 The Fabulous Amiga
00:03:40 Michael Matteis
00:05:00 Dogz had a download and a digital unlock back in 1994.
00:07:05 GUI = Graphical User Interface
00:08:00 The Dogz game was 3D, so the same animation would look different at different angles.
00:10:10 Who’s Afraid of Virginia Woolf:
00:13:00Quantic Dream makes interactive drama, although it is far more boxed in.
00:38:15 I worked on Sea Pets during the Facebook era of Pet games.
None of them had any artificial intelligence at all.
00:40:45No Man’s sky is probably the best example of that kind of open ended design thinking.
00:45:15Angry birds put everything into marketing.
Looks like the movie is doing well…
00:47:30Turns out that I was perpetuating a rumor. Mattel never made the stocks for the military.
Andrew’s email [email protected]